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L**E
Practical Mathematics Text for Use in Computer Graphics
This book arrived promptly following my order. It is mathematically precise and is quite comprehensive, including complete explanations of matrix-based linear transforrmations, for example. It also contains clear coverage on concepts such as quaternions (as an alternative to matrices), NURBS, illumination, shading, etc. that are highly relevant to current practice in computer graphics. I'm very pleased with this book and feel that it's well worth it.
T**B
Nice book
Well written text book. Not expensive and you even learn some multivariate calculus. Here are the words I need to submit this
M**S
Four Stars
very good and informative
A**S
Good computer graphics text
This text has a novel approach to entry level computer graphics using homogeneous coordinates entirely. I struggled a bit with the use of these representations in perspective transformations. However once I got it I found the derivations and formulas to be easy to get and easy to use. The book has an extensive set of exercises with complete answers. I deducted one star because the theoretical aspects of homogeneous transformations could use expansion and simplification.
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