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A**R
This is a good book for whoever wants to explore more on graphics ...
This is a good book for whoever wants to explore more on graphics programming. The authors explain the topics carefully and the book also provides the full source codes which added a great value to the book. I got a kindle version and read it on my iPhone. I was a little considered about the bad formatting issue from the previous review, however, I would say the formatting is good enough for me. :)
A**X
My favorite book on modern graphics topics.
My favorite book on modern graphics topics. It was clearly written by engineers for engineers - easy to read and understandable, and with practical purpose in mind. The topics are interesting and the proposed solutions (especially a certain few) are fascinating. Can't recommend this highly enough.
V**.
Do not buy the print version of this book, the quality is absolutely terrible. Figures are unreadable.
Disregarding the quality of the content, there is a serious problem with the print quality of this book. DO NOT BUY this physical version: Figures are absolutely and realistically unreadable. Something must have gone very wrong, as the resolution of *every* raster figure printed in this book is so low you can forget about trying to read text or sometimes even just see what the rendering is suppose to be like. That is a major issue given that it is a book about rendering. I will have to ask for a refund on this item, and hope this review can help prospective buyers.
P**M
Four Stars
Pretty thin. But high quality.
A**R
Poor formatting.
Few stars due to poor formatting. (Android Kindle app)Will change if formatting gets better.
D**R
I find this book really great because it offers a wide range of technical information ...
Similarly to Wolfgang's previous books, GPU Zen is targeted to the advanced graphics programmer audience. I find this book really great because it offers a wide range of technical information on many real time rendering techniques. It delves into making commonly known techniques such as SSAO better, but it also dives into new cutting edge techniques that make usage of the newer rendering API (Dx12/Vulkan) features such as conservative rasterization. It is also nice to see articles that deal with VR as this field is constantly changing the traditional approach of graphics programming.Once again, the articles deal with advanced techniques. This is not a book you can breeze through... it will take more than one read to understand all the gritty details and to wrap your head around the inner-workings of some of the techniques. However, each article is well written, provides detailed information, screenshots, and code snippets to help the reader grasp the material that is being presented.I recommend this book for anyone interested in sharpening up their real-time rendering skills. It will for sure teach you new tricks and will provide you with some new intuitions on how to approach specific problems.
J**N
A great book for graphics programmers!
A great book for graphics programmers looking to sharpen their skills with the latest advancements in rendering. It has a great assortment of new rendering techniques covering many areas of the pipeline. Each article not only explains the issue and the solution in detail but also provides source code snippets to help the reader understand the implementation of the solution.Highly recommended to anyone that is interested in real-time graphics.
A**E
Five Stars
Good information about cutting edge graphics techniques from some of the top graphics programmers in the world. Great book!
A**R
Good book, mediocre ebook experience.
Although the content is excellent, and highly recommended, I did not like the replica book format. Can't do dual columns, or fut to screen in landscape orientation on my ipad, and it does not work in the web reader (so has to use kindle PC, which counts as an additional device). Ended up ordering the paper book. Would be nice to have a PDF instead, so i can use it as reference while working on my PC (or Mac)
M**I
Another excellent one for my collection on computer graphics
Articles from industry professionals on the latest and greatest (mostly real-time) rendering techniques, many of which provide full source code examples - very useful!
A**X
Nuova serie tra luci ed ombre.
Premessa: le 5 stelle vanno al contenuto del testo, per bilanciare l'altra recensione riguardo l'editing (che mi trova parzialmente d'accordo).Riguardo il contenuto c'è poco da dire. Se volete leggere qualcosa sulle ultimissime tecniche di rendering e non siete particolarmente amanti del collezionismo di paper in rete questo è il testo giusto. Cambia l'editore, nuova serie ma lo stile è quello classico dei vecchi ShaderX e GPU PRO.Davvero un peccato che si sia deciso di fare le cose in proprio e di non affidarsi ad un editore professionista. Alcune immagini (compresa quella di copertina) sono state riscalate e praticamente illeggibili ma si tratta solo di una decina di immagini su un centinaio circa (ecco perché sono solo parzialmente d'accordo con l'altra recensione). In più, per i listati di codice si è usata una dimensione del font troppo piccola a mio parere.
D**I
Worst publishing ever
It seems like the cover image was printed using a 128x128 image.It is really terrible, even the "Edited by Wolfgang Engel" text can be barely read from the cover.All the images inside the book are of very poor poor quality and small texts cannot be read at all.Worst book print ever..
A**U
Print quality is terrible
Print quality on the paper version is terrible with too dark, colored-distorted pictures with really noticeable compression artifacts. Even the cover is pixelated. Contents are good, but not worthy paying 50€ to have it in physical format.
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