🏎️ Get Ready to Race Like Never Before!
The THRUSTMASTER TX Servo Base is a cutting-edge racing simulator base compatible with Xbox Series X/S, Xbox One, and PC. It features a 900-degree rotation angle, seamless force feedback, and an ergonomic design, making it the perfect choice for serious racing enthusiasts. With its dual-belt mechanism and upgradeable firmware, this base ensures a realistic and immersive racing experience.
Color | Black |
Hardware Platform | xbox_one, windows |
Connectivity Technology | USB |
Controller Type | Racing Wheel |
Compatible Devices | Xbox Series X, Windows |
Button Quantity | 14 |
Power Source | Corded Electric |
Additional Features | Ergonomic |
Item Weight | 10 Pounds |
Package Quantity | 1 |
Item Dimensions | 13.8 x 9.4 x 12.4 inches |
E**A
Recommended
An incredible product. The force feedback is really good and the whole system is “plug and play” (I use it on my Xbox SX). This steering wheel is a game changer when it comes to racing games. Note that, I had to buy a 220-110V step down transformer for it to work in my country and not fry the electronics (I don’t live in the US)
A**R
Absolutely brilliant set. Paired it with the Thrustmaster TH8A shifter
Absolutely brilliant set. Paired it with the Thrustmaster TH8A shifter. Using with Forza 6 on Xbox One, and Project Cars on Xbox One. Forza 6 has it's own issues with FFB right now that need addressed, so it's difficult to rate the wheel off of that game alone. So I'll go off of Project Cars. The FFB is absolutely on point. Whether you're driving street cars or full on race cars, you feel every bump, every wiggle, every slip of the tires. The game recognizes every feature of the wheel, pedals, and shifter, and seamlessly adjusts based on what you're driving. For example, if you're driving a paddle shifted car with no manual clutch, even if that setting is turned on (manual clutch and shifter) it automatically recognizes the paddles and removes the need for clutch input. You can of course override that by touching the clutch or shifter at any time. On the other side, if driving a car that has a full manual transmission with clutch, the paddles won't work. This is all automatically done (unless you override it/lock something out via settings and calibration). It also automatically adjusts DOR based on what you're driving. The lock to lock turn radius of a street Ford Mustang for example, is nowhere near the same as that of a full on Formula 1 car. This is recognized between the wheel and Project Cars, and adjusted without you touching a thing.Pedals are plastic, but have a heavy weight to them and feel absolutely solid. The brake mod goes amazingly far for realism. Honestly, I have used/owned a couple of wheel setups with load cells and this matches them at the very least. If properly adjusted, the brake mod feels like an actual brake pedal. You will have slightly better performance with top of the line load cell pedals perhaps, but for this price point you won't get one that is noticeably better. The throttle, clutch, and brake pedal all have different resistances from each other. They are not adjustable (aside from the brake) but you can feel a difference, and all three feel like real world pedals. They also allow for you to modify the pedal face placement (left or right, and with the throttle, also up or down) and most aftermarket car pedal faces will actually bolt to them. So you can get some that suit the size of your feet better if you desire.FFB is very strong. I had to turn it down in fact as at times it would actually start to pop my wrists and shake the rig. At 50% it's still amazingly strong. When you get it fine tuned you really feel everything. Forza 6 on the other hand, at no fault of the wheel's this is not the case at all, but I am not reviewing Forza 6 so the reason I bring that up is if you play it exclusively, you'll want to wait for Turn 10 to adjust on their end. Their wheel support right now is awful so if you get it and play, and the wheel underwhelms or makes the car uncontrollable, that is the fault of Forza. It works perfectly with Project Cars, also have tested it with iRacing and Assetto Corsa on PC but seldom use either so I didn't go in depth. Seemed at least on par with Project Cars.Also, you WILL need a rig of some sort with this. Even if just a wheel stand. It has clamp attachments and bolt on points as well, but the FFB is way too strong for just using on your lap or a TV tray or something. I have a full on sim rig and like I said, on full power it would literally shake it like mad and actually would pop my wrists to the point it felt like they'd break. That's not an exaggeration, it really is that powerful. So don't even bother getting it unless you have a rig, will build/buy one or at the very least get a good wheel stand.I have no doubt Turn 10 will fix their wheel compatibility issues. This isn't the only wheel they have problems with. Literally any wheel with FFB is almost unusable with it. So again, don't judge this wheel off of their terrible support of wheels. But for now, if you play Project Cars or the above mentioned PC sims, this wheel has no equal right now. Not even my Fanatec (that went back as it was within return range) could compare to it.
T**T
Fantastic wheel and pedals, setup can be finicky
Your driving games come dramatically alive once you add a quality wheel and pedals like these. "Dirt" on the PC for example went from being a marginal experience with mouse/keyboard to being an incredibly realistic ride. Mechanical feedback is excellent, the motors have major muscle. The clamps attach the wheel quite well to a table, but if you can screw the wheel in place for extra ruggedness. The pedals are plastic but take reasonable punishment (metal pedals would be a lot pricier and heavier.)The only thing that is underwhelming is getting your wheel working and fine tuned, first when you install the wheel and later when you want to use a new game. You should be able to plug in the wheel when you buy it and from then all games should recognize it and use it as the default input with no further tweaking. That was far from my experience:- On the PC there was software to install initially, which you need to download for the latest version. Afterwards there are controls to fiddle with to get it work in each game, usually located on some proprietary control panel. Why can't Windows just grok these gaming devices thoroughly like it does with a popular printer, i.e. include the drivers for it and handle all wheel tweaking via a built-in, standardized control panel?- On my Xbox One the setup experience completely eluded me. I tried to use it and couldn't get it to work - it wouldn't get recognized by the xbox as a new control. I looked it up online and several people had problems along these lines. Usually they got it solved by sending the wheel back and getting a new one, not an option for me since I am abroad. (Why you can't just fix such a problem with a PC-installable firmware upgrade eludes me.)One special caveat if you live or travel outside the US: The power supply on this unit only accepts 110V. This is unacceptable (and dangerous) in a high end gaming device that people may take on a holiday abroad with the kids. This is the age of the switching multi-voltage power supply, there is no longer an excuse for this (other than cutting cost corners.)Bottom line: once you get this wheel to work correctly, it is one SWEET ride
Trustpilot
2 months ago
2 weeks ago